Every job in Dumpster Gang follows the same shape. Get in, complete a list of ridiculous objectives, carry the loot back to the burrow, and leave before the Exterminator catches anyone. What makes it interesting is that the second half of that sentence is under your control only until somebody drops a bin.

  • How to Play — movement, noise, the cage and the extraction, in order.
  • Hats — the one progression system that changes how a raccoon moves.

The demo teaches all of it

The tutorial in the forest training ground covers climbing, vents, carrying and the noise system. Everything on these pages is playable for free before December.

Three raccoons beside a green dumpster with the hideout shop open

The three systems that matter

Movement. Sprint, wall climbing and vent crawling are the traversal kit. Vertical routes are usually quieter than doors and always faster than the front garden.

Noise. Breaking things is loud, and loud brings the Exterminator. Most of the skill in the game is deciding which loud thing is worth doing.

Carrying. Loot is heavy, awkward and slow. A raccoon holding a sofa cannot climb, which means the route home has to be planned before the loot is picked up.